GREAT WALL
2 Players I 8+ I 2026
Defend your attack.
Great Wall Rules
Goal
Reduce the enemy army below four warriors. A fallen warrior never returns.
Preparation
Each player starts with 10 warriors in reserve, kneeling on the tower tops at each end of the wall.
A color for each player is chosen at random.
The wall's centre field — your Legendary Field — marks the root of your supply chain.
Gameplay
White begins and alternates with Black. On your turn, choose one action.
Place
Deploy a warrior from reserve onto a field within two clear steps of your supply chain. The chain runs from your Legendary Field through friendly warriors.
Move
Step up to two fields in any Chebyshev direction (all eight compass points). Then choose a new facing from eight compass directions. Standing still and rotating is allowed. A path of empty fields is required for distance-2 moves.
Shoot
Fire an arrow along your facing. It fells the first vulnerable warrior and chain-fires onward in the victim's facing. A shield struck dead-on reflects the arrow straight back; a shield hit at an angle deflects it 90° onward. Friendly fire is real.
Spin
Strike all eight surrounding fields at once. Any neighbour whose shield does not face the blow is removed. Then choose a new facing.
Shield
Each warrior's shield guards the three rear directions — the back and both rear flanks. Attacks from the front or open flanks are lethal. The shield is a broad plate strapped across the warrior's back, visible at long range by a banner.
Supply
If an enemy warrior stands on your Legendary Field, your supply is cut — no reinforcements until it is removed.
End
The game ends when a player's total force (warriors on the wall plus warriors in reserve) falls below four. The opposing player is declared the winner.
A journey through the ages awaits you.
OLD
NEW
Colosseum
Great Wall
Tower
Citadel
Cathedral
Palace
Skyscraper