Believe

2-8 Players I 8+

Never lie. Unless you can pull it off.

80 Cards. Endless Stories

Use cards to create unbelievable stories.

These can be true or false.

But don’t let your audience know.

You only win by fooling people.

Rulebook

Game Components

  • 80 Story Cards

  • 12 Judgement Cards

  • 6 Counter Cards

  • 6 Counter Tokens

Game Setup

The first storyteller is chosen at random.

The game runs clockwise.

  1. Select Cards: Each storyteller draws 3 cards from the deck. These cards are kept secret and are not shown to other players initially.

  2. Prepare to Tell Your Story:

    • Study your cards for a brief time (under 1 minute).

    • Place your Believe or Lie Judgment Card in front of you to indicate the nature of your story.

    • Tell your story based on the chosen cards.

Story Requirements

  • The story must be something out of the ordinary.

  • If summarised to one sentence, all drawn cards and the optional lie must play a vital part in the narrative.

Story Judgement Phase

  1. Ask a Question: After the story is told, the other players may ask one question together to the storyteller.

  2. Individual Judgement:

    • Each player, starting from the one to the storyteller’s left, makes an individual judgement with their own Judgement Card (either Truth or Lie) about the storyteller’s claim.

Scoring

  • Gain 1 point for each disparity between your coin choice (Truth or Lie) and the guesses of the other players.

  • If players guessed correctly and their coin is equal to yours, they gain 1 point.

Winning the Game

  • The game ends when a player reaches the point goal:

    • 2 Players: 6 points

    • 3 Players: 8 points

    • 4 Players: 10 points

    • 5 Players: 12 points

    • 6 Players: 14 points

    • 7 Players: 15 points

    • 8 Players: 16 points

  • After the first player wins, the game can continue to determine placements.

Believe Variants

Hide the Lie The faster-paced sibling to Classic. Draw 3 cards, tell 3 quick unrelated stories — but one is a lie! Can your opponents spot which card tells the truth? A game of quick thinking and misdirection.

Objects A completely different way to play. Instead of telling stories, players lay down attribute cards trying to describe a secret real-world object. The next player can either keep adding cards or call FALSE — forcing the previous player to name their object and prove it's real.

Note: Objects requires a special 80-card deck featuring Scale, Material, Temperature, Dynamic, and Origin categories. These cards are currently only available in the digital Arcade version.

Game Design: Simon Allmer
Illustrations: Mayank Kumarr

BELIEVE FAQ

  • All Allmer Games are designed to be as intuitive and easy to learn as possible. Believe is no exception, being playable “right out the box”. The more often you play, the better your stories will become!

  • Let’s do the math!

    By drawing 3 cards, a staggering 82 160 unique card combinations are possible. It would take you an entire year of playing the game daily to get a 50% chance of drawing a combination again (and then you are free to tell a new story with it).

    With Believe, the only limit is your imagination!

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