
BELIEVE
[Demo Version]
2-6 Players I 8+
Never lie. Unless you can pull it off.
80 Cards. Endless Stories
Use cards to create unbelievable stories.
These can be true or false.
But don’t let your audience know.
You only win by fooling people.
Rulebook
Game Components
80 Cards
60 Score Points
6 Believe Coins
1 Hourglass
Game Setup
The first storyteller is chosen at random.
The game runs clockwise.
Select Cards: Each storyteller draws 3 cards from the deck. These cards are kept secret and are not shown to other players initially.
Prepare to Tell Your Story:
Study your cards for a brief moment (under 1 minute).
Place your coin on either Truth or Lie to indicate the nature of your story.
Start the 3-minute timer (flip the hourglass) and tell your story based on the chosen cards.
Story Requirements
The story must be something out of the ordinary.
If summarised to one sentence, all drawn cards and the optional lie must play a vital part in the narrative.
Story Judgement Phase
Ask a Question: After the story is told, the other players may ask one question together to the storyteller.
Individual Judgement:
Each player, starting from the one to the storyteller’s left, makes an individual judgement with their own coin (either Truth or Lie) about the storyteller’s claim.
Scoring
Gain 1 point for each disparity between your coin choice (Truth or Lie) and the guesses of the other players.
If players guessed correctly and their coin is equal to yours, they gain 1 point.
Winning the Game
The game ends when a player reaches the point goal:
2 Players: 8 points
3 Players: 12 points
4 Players: 16 points
4-6 Players: 20 points
After the first player wins, the game can continue to determine placements.
BELIEVE FAQ
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All Allmer Games are designed to be as intuitive and easy to learn as possible. Believe is no exception, being playable “right out the box”. The more often you play, the better your stories will become!
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Let’s do the math!
By drawing 3 cards, a staggering 82 160 unique card combinations are possible. It would take you an entire year of playing the game daily to get a 50% chance of drawing a combination again (and then you are free to tell a new story with it).
With Believe, the only limit is your imagination!
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At the moment, the demo version of Believe can only be played at the Simon Allmer Center.
Preorders will start soon!
You can also contact Simon for a virtual demonstration.