TEMPLE

2 Players I 8+ I 2024

Every. Step. Counts.

TEMPLE RULES

GOAL

The goal of Temple is to bring one of your stones to the marked Artemis field on the opposite side.

PREPARATION

Each player places 9 stones of their color in the triangle emerging from their Artemis field (3 lines in total).

GAMEPLAY

In ones turn, a stone has 2 options to move.

1.WALK Move the stone to an unoccupied adjacent field by following the path. A stone can only move forwards or sideways, never back.

2. LEAP A stone can leap over an adjacent stone to land on an unoccupied field unharmed or outside of the Temple and be removed (Leap of Faith).

If the stone leaps over a different colored stone, the opponent stone is removed from the game. If it leaps over a stone of the same color, nothing happens to that stone.

You can leap over more than one stone in your turn, provided that you always land on an unoccupied field in between. The direction may change by 45 degrees after each unoccupied field.
Stones cannot leap over 2 or more Stones next to each other.

END

Temple is won by the first player who places one of his stones at the opposing Artemis field.

If a threefold repetition occurs, the game ends in a draw.

A player may also choose to concede at any time by skipping his turn.

Design: Simon Allmer

A journey through the ages awaits you.

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SevenWondersGames.com
Design: Simon Allmer